Bugs and post-jam considerations


We crafted 'Skyward Samurai' in just a few days and have received valuable feedback and identified bugs that we're eager to fix post-voting period (no cheating allowed!).
A heads-up on the controls: the swipe mechanic seems straightforward (though its bar positioning might not be ideal for mouse users), but the attack timing needs clarity – it's currently based on enemy distance rather than button press timing, making it less intuitive.
Also, for those playing at 120hz, be aware the game wasn't made frame independent, so it's twice as challenging! We're on these fixes!

Mōshiwake arimasen
*Japanese bow*

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