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Hero DispatchR

Hero DispatchR

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Devlog

  • Updates version #4
    July 06, 2026 by RisingPixel
    Polishing and balancing, each time I add a system then I would like to make it better after some playtesting Dispatch markers were redesigned for clearer readability during missions, with new orange p... Continue reading
  • Updates version #3
    June 29, 2026 by RisingPixel
    1
    I turned Heroes on Call from a systems-heavy playable slice into a more cinematic and testable campaign experience. The work focused on strengthening the 14-day HQ story, making hero powers clearer an... Continue reading
  • Big polishing with newspaper, daily modifier, updated mission results
    June 22, 2026 by RisingPixel
    I turned Heroes on Call from a rough dispatch/HQ prototype into a more complete playable systems slice. The work focused on making the city map smarter, mission results more readable, the metagame dee... Continue reading
  • HQ polish, team talks, and mobile experiments
    June 17, 2026 by RisingPixel
    I’m still testing Hero DispatchR and slowly adding the features I feel are missing, while moving the UI toward something more game-like, more readable, and more diegetic. Turned the old “Talk with... Continue reading
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