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Hero DispatchR
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Updates version #4
July 06, 2026
by
RisingPixel
Polishing and balancing, each time I add a system then I would like to make it better after some playtesting Dispatch markers were redesigned for clearer readability during missions, with new orange p...
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Updates version #3
June 29, 2026
by
RisingPixel
1
I turned Heroes on Call from a systems-heavy playable slice into a more cinematic and testable campaign experience. The work focused on strengthening the 14-day HQ story, making hero powers clearer an...
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Big polishing with newspaper, daily modifier, updated mission results
June 22, 2026
by
RisingPixel
I turned Heroes on Call from a rough dispatch/HQ prototype into a more complete playable systems slice. The work focused on making the city map smarter, mission results more readable, the metagame dee...
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HQ polish, team talks, and mobile experiments
June 17, 2026
by
RisingPixel
I’m still testing Hero DispatchR and slowly adding the features I feel are missing, while moving the UI toward something more game-like, more readable, and more diegetic. Turned the old “Talk with...
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