<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Hero DispatchR Devlog - itch.io</title><link>https://risingpixel.itch.io/hero-dispatchr</link><description>Manage a crazy superhero team, one shift at a time</description><item><guid>https://risingpixel.itch.io/hero-dispatchr/devlog/1575633/updates-version-4</guid><title>Updates version #4</title><link>https://risingpixel.itch.io/hero-dispatchr/devlog/1575633/updates-version-4</link><pubDate>Mon, 06 Jul 2026 08:51:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Polishing and balancing, each time I add a system then I would like to make it better after some playtesting Dispatch markers were redesigned for clearer readability during missions, with new orange p...</p>]]></description></item><item><guid>https://risingpixel.itch.io/hero-dispatchr/devlog/1567979/updates-version-3</guid><title>Updates version #3</title><link>https://risingpixel.itch.io/hero-dispatchr/devlog/1567979/updates-version-3</link><pubDate>Mon, 29 Jun 2026 17:33:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I turned Heroes on Call from a systems-heavy playable slice into a more cinematic and testable campaign experience. The work focused on strengthening the 14-day HQ story, making hero powers clearer an...</p>]]></description></item><item><guid>https://risingpixel.itch.io/hero-dispatchr/devlog/1560442/big-polishing-with-newspaper-daily-modifier-updated-mission-results</guid><title>Big polishing with newspaper, daily modifier, updated mission results</title><link>https://risingpixel.itch.io/hero-dispatchr/devlog/1560442/big-polishing-with-newspaper-daily-modifier-updated-mission-results</link><pubDate>Mon, 22 Jun 2026 07:05:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I turned Heroes on Call from a rough dispatch/HQ prototype into a more complete playable systems slice. The work focused on making the city map smarter, mission results more readable, the metagame dee...</p>]]></description></item><item><guid>https://risingpixel.itch.io/hero-dispatchr/devlog/1556146/hq-polish-team-talks-and-mobile-experiments</guid><title>HQ polish, team talks, and mobile experiments</title><link>https://risingpixel.itch.io/hero-dispatchr/devlog/1556146/hq-polish-team-talks-and-mobile-experiments</link><pubDate>Wed, 17 Jun 2026 07:14:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3OTE4MTYyLnBuZw==/400x224%23c/xKmnaV.png"/><p>I’m still testing Hero DispatchR and slowly adding the features I feel are missing, while moving the UI toward something more game-like, more readable, and more diegetic. Turned the old “Talk with...</p>]]></description></item></channel></rss>